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	<title>pencilandpixel.net</title>
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	<lastBuildDate>Tue, 11 Oct 2011 02:53:25 +0000</lastBuildDate>
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		<title>Web Typography</title>
		<link>http://pencilandpixel.net/site/2011/10/11/web-typography/</link>
		<comments>http://pencilandpixel.net/site/2011/10/11/web-typography/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 02:53:25 +0000</pubDate>
		<dc:creator>onestaryx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pencilandpixel.net/site/?p=100</guid>
		<description><![CDATA[Useful resources: using jQuery to solve your web fonts worries. http://letteringjs.com/ http://endtwist.github.com/kerning.js/ and other useful web resources http://www.dontfeartheinternet.com/]]></description>
			<content:encoded><![CDATA[<p>Useful resources: using jQuery to solve your web fonts worries. <img src='http://pencilandpixel.net/site/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>http://letteringjs.com/</p>
<p>http://endtwist.github.com/kerning.js/</p>
<p>and other useful web resources http://www.dontfeartheinternet.com/</p>
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		<title>When I am neurotic</title>
		<link>http://pencilandpixel.net/site/2010/09/28/when-i-am-neurotic/</link>
		<comments>http://pencilandpixel.net/site/2010/09/28/when-i-am-neurotic/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 11:16:28 +0000</pubDate>
		<dc:creator>onestaryx</dc:creator>
				<category><![CDATA[Blabbling]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Doodles]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://pencilandpixel.net/site/?p=92</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><strong><a rel="attachment wp-att-97" href="http://pencilandpixel.net/site/2010/09/28/when-i-am-neurotic/crazyme/"></a></p>
<p></strong></p>
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		<title>Check out Grooveshark</title>
		<link>http://pencilandpixel.net/site/2010/09/27/check-out-grooveshark/</link>
		<comments>http://pencilandpixel.net/site/2010/09/27/check-out-grooveshark/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 15:57:53 +0000</pubDate>
		<dc:creator>onestaryx</dc:creator>
				<category><![CDATA[Blabbling]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Pop]]></category>
		<category><![CDATA[Radio]]></category>

		<guid isPermaLink="false">http://pencilandpixel.net/site/?p=38</guid>
		<description><![CDATA[Finally, something that does not require me to download any songs and yet I can enjoy listening to my favourite music. Grooveshark! To my surprise, they have Chinese songs too and the 90s pop that I miss so much. Will use this to find the old classics.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-67" href="http://pencilandpixel.net/site/?attachment_id=67"></a><a rel="attachment wp-att-76" href="http://pencilandpixel.net/site/2010/09/27/check-out-grooveshark/grooveshark_0/"></a>Finally, something that does not require me to download any songs and yet I can enjoy listening to my favourite music. <a title="Grooveshark" href="http://listen.grooveshark.com/" target="_blank">Grooveshark</a>! To my surprise, they have Chinese songs too and the 90s pop that I miss so much. Will use this to find the old classics.</p>
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		<title>Virality in games</title>
		<link>http://pencilandpixel.net/site/2010/09/23/virality-in-games/</link>
		<comments>http://pencilandpixel.net/site/2010/09/23/virality-in-games/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 05:27:48 +0000</pubDate>
		<dc:creator>onestaryx</dc:creator>
				<category><![CDATA[Blabbling]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://pencilandpixel.net/site/?p=82</guid>
		<description><![CDATA[Games here refers to mainly social games where the virality is provided when a user introduces another user into the game. Anyway one important point that I took away is the part that the best way to design incentives in games is to leveraging core human emotions.]]></description>
			<content:encoded><![CDATA[<p>Attended <a title="Accelerate 2010 Singapore" href="http://accelerate.six.sg" target="_blank">Accelerate 2010</a> today. There was a talk about baking successful viral loops in games.</p>
<p>Games here refers to mainly social games where the virality is provided when a user introduces another user into the game. Anyway one important point that I took away is the part that the best way to design incentives in games is to leveraging core human emotions.</p>
<p>And these emotions are demographics specific:</p>
<p>For guys: Fear, Greed, Anger and Lust works best (think &#8220;challenge a friend&#8221;, &#8220;Get something free&#8221;)<br />
While for girls: Empathy, Friendship, Curiosity, and Reciprocity works better (think &#8220;lonely cow&#8221;, &#8220;Both you and your friend gets something for free!&#8221;)</p>
<p>Also depending on the region, in asia the &#8220;stealing&#8221; and &#8220;revenge stealing&#8221; feature works better than in the west.</p>
<p>It was not mentioned much in the talk, but I think the gist of virality in games is that if each of the user is compelled (willingly) to at least invite a friend into the game. that friend gets acquired, activated, retained and start referring the game to at least another friend. Yay the <a title="Viral Coefficient K" href="http://andrewchenblog.com/2009/11/07/what-im-reading-viral-loop-by-adam-penenberg/" target="_blank">Viral Coefficient K</a> is more than 1!!! And what will compel them to refer is &#8220;incentives&#8221; and the incentives will require game designers to milk the power of core human emotions.</p>
<p>Yep. Talk is easy. Implementing all these in the game design is the hard part.</p>
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